You’ve worked hard to build a successful tech startup with an app that is ready expand across borders. Now you are faced with the next big decision – how will you handle the localization of your app and your marketing content for a global audience?
If your tech startup has had great success domestically, you may be eyeing international markets as the next step in your growth process. However, when you contemplate reaching a global audience with your product, there are some factors you must consider to make going global truly advantageous.
Factor Number One: Timing
Before embarking on any business expansion, the first thing you must do is carefully examine your current situation and your desired situation. For instance, if your domestic operations leave significant room for improvement, you may want to consider getting your business processes in order at home before going global.
If, on the other hand, your domestic revenues are in line with your expectations and your business processes are streamlined and efficient, it may be a good time to consider international expansion.
It’s second nature for us to proclaim the benefits of localization, but is there ever a downside to going global? Software localization services are a net benefit for enterprises, but they can also have drawbacks which are seldom discussed. A recent article by the Common Sense Advisory found that while localization makes software attractive to foreign buyers, it also opens up the possibility of foreign piracy.
The CEO of tinyBuild recently provided country-specific figures for the game Punch Club, revealing initial piracy rates of 97% for Brazil. In other markets, more Germans bought the game than pirated it, with the highest buy rate of any country. The next best countries were the US (23%) and France (17%), but less than 4% in Russia, China, Turkey, Ukraine, Romania, and Poland bought the game.
Google Translate now supports 13 additional languages, bringing the total to over 100 (103 to be exact). According to Google’s estimate, the free translation service now covers an astonishing 99% of the online population.
Google Translate has come a long way. It first launched in 2006 using an early form of computer-assisted translation, based on information from dictionaries, grammar guides and other sources. The first language pair in April 2006 was English and Arabic, which was then followed by translations between English, Chinese and Russian in December 2006. The number of supported languages began to increase in 2007, and now, a decade later, the service has passed the 100 languages mark.
When learning a foreign language, accurate pronunciation of new vocabulary words can be one of the toughest skills to master. As the language-learning world becomes more and more digital, language learners are more likely to turn to online tools, such as Google Translate, for pronunciation help. However, the computer voice often sounds robotic, garbled, and difficult to understand.
DITA is a model for using the XML markup language to write and publish content. DITA was developed by IBM as a way to make reusing content more efficient. Incorporating the DITA method can be a very effective tool for quickly creating content for enterprise projects. One of the biggest benefits of using DITA is that it allows users to easily organize content and optimize it for re-use in the future, and hopefully never having to pay twice for the translation of any content. A key part of succeeding with DITA as it relates to localization is proper planning and resource selection.
The future is now, according to a hotel set to open this July in Nagasaki, Japan. The Henn-na Hotel is offering a futuristic staff of 10 “humanoid” employees, with positions ranging from bellhop to receptionist.
Gaming applications are wildly popular these days, thanks to significant increases in both the accessibility and performance of mobile devices around the world. If you are a developer planning to launch your app in new markets, you first have to localize your application to adapt to the language and tone of that target audience.
It’s especially important to achieve a natural and desirable play experience for each specific cultural context. End users value a localized game in their native language and with their own culture in mind. This greatly enhances their experience and makes them feel that the game was truly meant for them! Here are ten of the hottest international markets for gaming applications.